Posts tagged ‘game design’

August 1, 2014

GlowGrid

I made GlowGrid, a minimalist, retro puzzle game with a neon aesthetic and a dreamy 80s synth soundtrack. It plays like a classic – simple mechanics leading to deep, strategic gameplay. Featured as a Best New Game on the App Store and as a best new iPad/iPhone in The Guardian. Download from App Store Download […]

May 22, 2012

Chris Moyles’ Hackney Dash

Design and code for an epic fly’n’roll quest through the streets of London, promoting BBC Radio 1 Hackney Weekend 2012. Produced by Littleloud with art by Gary J. Lucken. Fly, bounce, roll, surf.

July 19, 2011

Sweatshop

An educational strategy game for Channel 4 highlighting the plight of workers in developing countries and questioning the ethics of consumerist high street fashion. At least that’s what all the blurb says… my goal was just to make a really fun little management game where you could set fire to everything! (see above) Produced by […]

April 1, 2009

Trapped!

A multiplayer game for CBBC, based on the TV quiz show of the same name. Players must work together to complete a series of tasks… apart from the saboteur, who must scupper their plans! This was a pretty ambitious project. I worked closely with the BBC Prototyping team to get a multiplayer server up and […]