I made GlowGrid, a minimalist, retro puzzle game with a neon aesthetic and a dreamy 80s synth soundtrack. It plays like a classic – simple mechanics leading to deep, strategic gameplay. Featured as a Best New Game on the App Store and as a best new iPad/iPhone in The Guardian. Download from App Store Download […]
Posts tagged ‘flash’
GlowGrid
Chris Moyles’ Hackney Dash
Design and code for an epic fly’n’roll quest through the streets of London, promoting BBC Radio 1 Hackney Weekend 2012. Produced by Littleloud with art by Gary J. Lucken. Fly, bounce, roll, surf.
Sweatshop
An educational strategy game for Channel 4 highlighting the plight of workers in developing countries and questioning the ethics of consumerist high street fashion. At least that’s what all the blurb says… my goal was just to make a really fun little management game where you could set fire to everything! (see above) Produced by […]
Misfits
I worked with Kerb to make a few minigames for the BAFTA-nominated Misfits campaign for E4.
CBBC prototyping
I’ve been working closely with the CBBC R&D department to design and prototype a series of game engine templates which can be skinned, modified and extended. The project goal is to allow development teams within CBBC to be able to theme a game template for a particular brand without the need for much-squabbled-over technical resources […]
Trapped!
A multiplayer game for CBBC, based on the TV quiz show of the same name. Players must work together to complete a series of tasks… apart from the saboteur, who must scupper their plans! This was a pretty ambitious project. I worked closely with the BBC Prototyping team to get a multiplayer server up and […]
Bow Street Runner
Bow Street Runner is an interactive drama produced by Littleloud for Channel 4 set deep in the seedy gin-soaked underground of Georgian London. I designed and built the game engine and a content management system driven by Google Docs. It won loads of awards, including a BAFTA! Watch a trailer here or play it here.