economy fat pebble free to play level design mobile monetization
Level design, monetization and economy balancing for Play-Doh Jam, a free-to-play mobile game for kids. Play Play-Doh Jam
I design and develop games, and am looking to get involved in projects where the emphasis is on fun, play and creativity.
Alongside freelance consultancy work I run Zut Games, an independent studio dedicated to creating games with simple, fun mechanics and retro aesthetics.
I'm also particularly interested in the potential of games for purposes that are not purely entertainment - e.g. games for education, rehabilitation and 'serious' games.
I recently completed an MSc in Evolutionary & Adaptive Systems at Sussex. For my Masters thesis I conducted original research into the use of videogames for physical therapy.