I’ve been working closely with the CBBC R&D department to design and prototype a series of game engine templates which can be skinned, modified and extended. The project goal is to allow development teams within CBBC to be able to theme a game template for a particular brand without the need for much-squabbled-over technical resources or outsourcing to external agencies. Thus putting myself out of a job.
So far I’ve worked on a very flexible board-game engine, complete with AI, a ‘cannon’ game template (eg. Tracy Beaker Party), a ‘break-out’ type game, and more to follow!
I love this kind of work as it allows me to focus on gameplay and production workflow rather than the ‘final 20%’ aspect which for me is the most laborious part of Flash production.